by Thomas Thomsen | Apr 15, 2016 | Architecture, GUI, History
GUI means graphical user interface, and Gekko can be divided into two parts: the engine (core modules), and the GUI. Gekko tries to avoid too much clicking and pointing, instead offering a well-functioning syntax. Some software packages allow all operations to be done...
by Thomas Thomsen | Apr 13, 2016 | Architecture, History, Speed
Back in 2008, why was .NET for Windows, and in particular C#.NET, chosen as the software platform for Gekko? That’s a good question. It was not completely by hazard, and using something more cross-platform was thoroughly considered. But first the good points...
by Thomas Thomsen | Apr 12, 2016 | History
Welcome to the new Gekko blog. I (= Thomas Thomsen) am the editor of the Gekko project, and the intention here is to write on subjects related to Gekko — that is, news about Gekko, timeseries data management, modeling, software architecture, parsing &...
Recent Comments