by Thomas Thomsen | Sep 22, 2017 | Architecture, History, Parsing, Syntax
I know, it was indicated that this blog would be updated regularly, and that has not happened for a long time (about a year). In the first part of that year, a lot of time was devoted to improving the plotting/graphing capabilities of Gekko, so that a version 2.2....
by Thomas Thomsen | Apr 15, 2016 | Architecture, GUI, History
GUI means graphical user interface, and Gekko can be divided into two parts: the engine (core modules), and the GUI. Gekko tries to avoid too much clicking and pointing, instead offering a well-functioning syntax. Some software packages allow all operations to be done...
by Thomas Thomsen | Apr 13, 2016 | Architecture, History, Speed
Back in 2008, why was .NET for Windows, and in particular C#.NET, chosen as the software platform for Gekko? That’s a good question. It was not completely by hazard, and using something more cross-platform was thoroughly considered. But first the good points...
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