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Thanks!
 

[This section really should have been the first I put on the MadLab site, so sorry for the delay...]

I would like to thank the following persons for helping me with the program or the lambda-search paper behind the algorithm.

Thanks to Tomas Hutters for spurring the whole idea of game programming. Thanks to Tristan Cazenave, Uri (& Sandra) Globus and Ernst A. Heinz for inspiring discussions and sharing of ideas (and for nice company at the CG2000 conference in Japan!). Also thanks to Anders Kierulf, Søren Stig Andersen and Allan Lind Jensen for reading drafts of the paper and providing me with a lot of useful and detailed feedback. Finally thanks to the three anonymous referees who commented on the paper back then.

I would also like to thank Ian Frank, Tony Marsland and Hiroyuki Iida for a very well-organized CG2000 conference, and for a travel award that helped me finance the trip to Japan (though they insist I should really thank the Japanese government for that). Thanks also to Tony Marsland and Jaap van den Herik for considering my article for the ICGA Journal (and later for a journal award).

Regarding MadLab, I would like to thank Jan Ramon for testing out the program, and for his interest in the algorithm. In addition, I would like to thank Mark Boon for generously making his Tesuji Software Go Library (from Goliath) available. For various reasons I ended up not using his incredibly fast ladder-reading algorithm, but it taught me a lot about how to code fast Java data structures for Go. Thanks to David Fotland for a nice looking program (Many Faces of Go). The GUI of MadLab is obviously inspired by Many Faces, but hopefully not to a disturbing degree... (else please let me know, David). Finally thanks to René Grothmann for making the sources of JagoClient available, which helped me regarding how to draw resizable nice-looking Go stones.

Last, but not least, thanks to my wife and kids for kindly tolerating me while absorbed in algorithms...